TITAA #41.5: Agents and Rich Description
Captioning Goes Long - Social Agents - LLMs in Prod - Bubbles
Yes, I’m still obsessively playing No Man’s Sky in VR. I am indeed getting tired of the sameness of the planets, although I still don’t think it’s exactly bowls of oatmeal. I tried to create more images in this style in Midjourney, read to see how that turned out!
Last month I started this paid subs mid-month newsletter checkin, to help me keep up and reduce pressure at the end of the month. It continues to feel like 6 months has passed every 2 weeks in AI-land. Thanks to some of you, I went from 28 paid subs to 55, which was a pretty nice boost to morale. I currently have 5300 subs overall. I realize there are other AI newsletters out there, but I hope my interest in narrative, games, and NLP makes this one tilt slightly differently? Or maybe it’s the weird art projects and archaeology.
This roundup is chock-full of fun stuff. I’ll talk about why we care about Segment Anything (how it can be used in creative generation tasks), an outstanding paper and recent code for social agents in game contexts, a great online game heist, game conference talks, research on AI-assisted writing tools, new open source LLMs and two guides on LLM training and production, the EFF on AI art copyright, a gigantic neRF apartment, and lots more!
TOC (links in the web version):
Game Design (Agents & NPCs, Other Links)
I hope you’ll subscribe if you haven’t!